![]() ![]() Well at this point the puzzle isn’t much of a puzzle, just an instructional manual guiding you where to click random hexagons on a grid (if it’s a larger puzzle, it may work out, but this is for your specific grid). If the puzzle were to diverge in it’s possible solutions, the correct one is the ‘unique’ one. Start to deduce the solution to the puzzle with the question mark 2. If you want someone to solve it your way, you need to add more detail to the ruleset you provide. Cisco Licensing is a powerful, automated solution that analyzes your. The puzzle (if you start at the ?) has 3 possible solutions which all correctly fit the clues handed to us, therefore the puzzle is not unique and is unsolvable (without guessing) for PC then you dont have to look any further than Hexcells Infinite. You look at the entire puzzle, not whether an individual take on it may have multiple solutions. You see it as the ‘1’s having 2 solutions, therefore it is not unique while the ‘2’ has only a single solution therefore it is unique. You say that if the value of the ? is a 1, the puzzle had 2 solutions, therefore we can rule out the value of ‘1’ because it is not unique. Hexcells is a casual puzzle game in the spirit of the good old Minesweeper. Your blank puzzle has a multitude of solutions which fit all of the clues given yet there is only 1 possible answer, which makes it an unfair puzzle.Įven taking into account of your own solution to the puzzle, where the puzzler starts to deduce the answer from the question mark, it is flawed. Level 6 from Hexcells Plus, in its initial state. To have a unique solution to a puzzle with a set answer is to have only 1 solution. Arguable I did skip the point on how to look for weak spots which is my fault, I didn't think about it since my goal was only to show the effect. In this example I used a given question mark cell so you have a start on where to apply it, but if you were to do this in other puzzles, you would have to look for the weak spot first before attacking it with this. But in order to show off the concept, I had to make a level that forces you to use it. Obviously you probably never need to do anything like this in a typical puzzle. Most of the time you would know for sure anyway, but I had to put that line in just to set the stage. Essentially, in order to use uniqueness, you have to assume the puzzle has one solution, so you can make the required logical leap to eliminate any option that does not lead to a unique solutions, or in this case, what the number in that cell could be. Uniqueness has always been a gray area as a solving method. ![]() I didn't really know how to word it, I didn't want to directly point out where to apply it. ![]()
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